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Old Dec 14, 2007, 11:48 PM // 23:48   #1
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Default Champ Points - Just an idea

Well im sure some people will have come to that time where they were gvging in a guild with less rating than 1200 and out preformed a rating 1200+ guild and you felt very proud but there was nothing rewarding, nothing you could keep except a +3 rating. I feel that the rule for champ points should be that if you beat a guild with more than 1200 rating then you get a champ point, the req should not be that you also need to have 1200+, this is because in the end if you have the skill to beat the rating 1200+ guild you should be rewarded. Some people might argue just get your guild to 1200+ rating if your soo good but some people might not have the time or activity in guild to get that high. Opinions?
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Old Dec 15, 2007, 10:10 AM // 10:10   #2
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/not signed.
Then people will just ask 1200+ guild to lose against you and farm champ points :s
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Old Dec 15, 2007, 10:20 AM // 10:20   #3
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but what dumb guild would actually accept that.

that kind of thinking is how that kind of bs gets started

good idea /signed
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Old Dec 15, 2007, 12:19 PM // 12:19   #4
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I like this, even though i'm not in a guild that plays GvG.

only two members lol

as Performance says only a dumb guild would lose on purpose, because obviously their ratign would take a nosedive!

nice if those playing against the top guilds actually got champ points for it

/signed
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Old Dec 15, 2007, 12:21 PM // 12:21   #5
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Yeah, go ahead, encourage smurfing even more.

/notsigned
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Old Dec 15, 2007, 12:36 PM // 12:36   #6
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sounds fair

smurfing?
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Old Dec 15, 2007, 02:57 PM // 14:57   #7
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/signed

If you have the skill to beat a champion guild, you should get a reward. Pretty obvious isnt it?
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Old Dec 15, 2007, 03:08 PM // 15:08   #8
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Smurfing is when a high ranked guild plays under a low ranked one to get quicker matches.
Im agreed with Aera, it would only promote smurfing.
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Old Dec 15, 2007, 03:16 PM // 15:16   #9
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Quote:
Originally Posted by Aera
Yeah, go ahead, encourage smurfing even more.

/notsigned
Agreed. /notsigned
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Old Dec 15, 2007, 04:06 PM // 16:06   #10
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signed..would improve the actual gameplay and let GW become again abit more FUN

pvp titles are so or so all tooo much overrated and need way too much insane time... for pve players, which want to collect those for KoaBD just absolutely insane ...

alone Hero title takes YEARS to reach the highest rank... when should any player find meanwhile alos the time..to farm for Gladiator and for Champ points oO

thats just insane...those titles need really nerfs. to bring them for both kinds of players..regardless if now pvp player or pve player..to a humanous requirement of time needed to max those titles..so that even casual gamers have a good chance to get done with GW1 at least with their main character..before GW2 gets released

Last edited by Phoenix Tears; Dec 15, 2007 at 04:10 PM // 16:10..
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Old Dec 15, 2007, 04:09 PM // 16:09   #11
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Quote:
Originally Posted by Phoenix Tears
signed..would improve the actual gameplay and let GW become again abit more FUN
smurfing = fun?
how does it improve gameplay btw? it only adds more ways to get champ pts
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Old Dec 15, 2007, 04:38 PM // 16:38   #12
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Quote:
Originally Posted by tyla salanari
smurfing = fun?
how does it improve gameplay btw? it only adds more ways to get champ pts
more ways to receive points for somethign is ever good..because it offers to the player ALTERNATIVES .. game becomes not so quick boring and players receive quicker the feeling of getting further....as when you know from the beginn on..that even when you play daily for like 5 hours + up to like insane 8 hours, that it will needs like months to years..until your finished with farming points for 1 single title

long term motivation yest..but not with such ridiculous insane high setted ratios of needed time to do it...

so quicker your done with something..so quicker you can do other things, which make again more fun..then farming only day for day ..hours for hours points for a title...until you can't see anymore the game, because you still haven't maxed this dumb one title after a half timeage of playing and farming in gvg's *sarcasm*


Normally simple players should receive every time champ points , simple for winning a gvg...just like players should receive 1 gladi point for each win in a pvp match ...this stuff about needign to make 5 wins in a row just sucks and slows the whole title only down and makes it stupid insane long termed..to reach max...
If your totally unlucky...a player needs 40000 win strikes of 5 wins in a row..just to get that 1 title maxed ...thats insane..have you any clue about..how long this takes to win 40000 times 5 times in a row.... in RA/TA
For a player, which does nothing else.then only playing pvp each day..its alot easier..but for the pve gamer..its an ridiculous kick into the face.

Its really enough..when they raise the needed rank points from 40000 to say 100000 and then counts every win in a pvp match for 1 Gladi Point..and raises for every win strike then by +1 to a max of 5 points per win (which needs a win strike of 20 first to reach it ...)

pvp titles are insanely bad concepted and really need more changings imo to make them a bit easier getable for pve characters...which also lose several moths vs. pvp characters..because the pve gamer has to reach first the strength and the skills to be a worthy enemy in PvP with max armor...max HP...max stats and skills, with that you have a chance in pvp...the pvp chara starts with all the basic stuff having maxed and loses so no time to collect gladi points


In pve you can farm titles within hours..if you are really good prepared, and you know the right farm spot, where you can farm solo to receive the benefits alone...and for pvp titles you needs months to years.... uhm imo this difference shows me..how bad concepted pvp titles are in kind of effort the player has to take on....

wouldn't those titles be part of the Hall of Monuments..i wouldn't complain here..but they are and that means...that both kinds of titles should be reachable by both kinds of mode players in nearly the same time!!

Last edited by Phoenix Tears; Dec 16, 2007 at 04:50 PM // 16:50..
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Old Dec 15, 2007, 05:07 PM // 17:07   #13
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The Champion title is the only title left the actually means something. Devaluing it is not desirable.
The current champ boundry is around #150, if you can't reach that level, you aren't getting a champ title even if the 1200+ req is taken away.

Last edited by Tab; Dec 15, 2007 at 05:12 PM // 17:12..
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Old Dec 15, 2007, 05:21 PM // 17:21   #14
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/notsigned

I agree wholeheartedly with whatever ibreak said.

... whatever he said
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Old Dec 15, 2007, 05:28 PM // 17:28   #15
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Quote:
Originally Posted by ibreaktoilets
The Champion title is the only title left the actually means something. Devaluing it is not desirable.
The current champ boundry is around #150, if you can't reach that level, you aren't getting a champ title even if the 1200+ req is taken away.

Indeed. A lot of people still don't see the difference between earning and getting a title. In case of the champ title, you really have to earn it.
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Old Dec 15, 2007, 05:32 PM // 17:32   #16
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/notsigned

Idiotic thread, please close.
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Old Dec 15, 2007, 06:35 PM // 18:35   #17
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Quote:
Originally Posted by Ray
/notsigned

Idiotic thread, please close.
What constructive criticism from an idiot poster.

I agree, all you should have to do is beat a 1200 rating guild. How would this encourage smurfing? Wouldn't you get lower rank guilds when you are a lower rank yourself? My guild has terrible rating and we rarely go against 1200+ rating.
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Old Dec 15, 2007, 06:42 PM // 18:42   #18
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If you play at 1100-1150 rating, and don't farm dead hours, you'll get 1200s pretty regularly.
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Old Dec 15, 2007, 07:11 PM // 19:11   #19
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Quote:
Originally Posted by Phoenix Tears
more ways to receive points for somethign is ever good..because it offers to the player ALTERNATIVES .. game becomes not so quick boring and players receive quicker the feeling of getting further....as when you know from the beginn on..that even when you play daily for like 5 hours + up to like insane 8 hours, that it will needs like months to years..until your finished with farming points for 1 single title
fail, it may offer ALTERNATIVES but it also removes PROGRESSION from the title, if you arent making the effort to get the rating you get from PROGRESSING for the title or being a serious PvP'er you therefore dont deserve it.

also, smurfing is one thing we DONT want to encourage, i myself believe you want a full title menu of tickboxes with no effort needed.
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Old Dec 16, 2007, 06:12 PM // 18:12   #20
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i want just only good concepted titles..which don't need like half years or longer for the 0815 normal player to be maxed...

It can't be for those pvp titles.. that players have to mutate into absolutely powergaming hardcore freaks, which play daily 24/7 for like 5 to 8 hours or even much longer..only to reduce the time needed to max the wished title to a humanous normal gauge level >.>

Gladiator Title requires, if you have no luck at all in getting high win row to raise the points you get for every 5 wins in a row ..., 40000 win rows of 5 wins in a row.

For a normal player to more or less casual gamer which plays alot more pve..then pvp..this is ridiculous...

Champion title needs atm 10000 wins in GvG vs. Guilds.. that are 1200 rated and your own one even needs to be also rated this >.>
Has anyone a clue..how long it takes to fight 10000 high rated gvg's oO I doubt not...

hero title .... best of all... to reach the at the moment highest Rank 15 ..you have to gain 100000 Fame points, which anet lets you only gain from winning the HA..at least there raise the ponts gained for every win row quite quick up to 40 points per win after a win row 13... but I doubt such a win row as none guild ever reached yet and when ...then only through total lame unbalanced group builds at times...where skills got not balanced..before you made these wein rows..

as said..the differance of needed effort between pve titles and pvp titles shows me personally only..how bad concepted pvp titles are and i lie surely right..if I say..these bad concepts are even "wanted" ...

Bad long term motivation concepts,which should bring the people to play Guild Wars excessively...until the players fall into online addiction and find it totally normal to play day for day over 8 hours in GW..just to farm and grind 24/7 for title points...because otherwise it would mean, that its needs over a half year of grinding and much longer..until the player which wants to receive the title "implement now here any pvp or bad on grinding concepted pve title here" reaches his goal to max title X...


For Survivor title..you needs. when you are really good prepared only several HOURS now thx to Eye of the North..until you've maxed it ...

look only at the Hero title...it exists now since Factions is out, thats like 2 years around how logn this title exists... and I don't want know...how manye players out there exist, which farm for this title fame points..since the title exists daily and haven't reached R15 until TODAY....

that should give ANET really to think imo..not to mention Champion, Gladiator and especially the most bad concepted pvp titles of all. the Luxon/Kurzick Title..which spread only out the pure "Insanity" of being totally bad concepted.

As also said. whouldn't the pvp titles be HoM showable ..i would absolutely care less about them...but they are and that means imo to me..that the relation of receving these titles should be for pve and for pvp characters in kind of the pvp titles (because nothing else can receive the pvp character) should be the same..because in kind of pvp titles it still begins being unfair with the pvp characters being in advantage over pve characters..because pve characters need first to become "pvp ready" and that takes a while...

time that the pvp player can use direct in getting first points for any pvp title... also the pvp character has not to care for anything else then playing pvp..while the pve character has to make meanwhile first eventually other things..like making missions to come further for new needed skills...and espcially the very much time consuming shit about capping elite skills and having to hunt the bosses for them ...otherwise it means also too lots of farming for gold....because from somethign the signeds must be payed in the end ..right ?... also somethign the pvp character has to care nothing about..pff for what needs a pvp char gold ...the pvp char got already blown everything into his virtual a**


A Human plays and things in most cases logical...show me one logical thinking human...which wouldn't prefer playing direct Guild Wars 2 in like 2 years, when it will be released over farming and grinding all current 40 titles to max of GW as veteran player, which playes GW since its beginning to have later in GW the optimal best start as a veteran, with all thinks, what the hall of Monuments will provide veterans for all their time spent in GW1...when this massively grinding and farming of those 40(42..one atm not gainable, when u have an other..the typical dumb LS/LDoA problem and including KOaBD as title for titles) ..takes together far more then 2 years to getting it done !!!, before GW2 gets released

and even then..you made all that effort only with 1 single character and have never received the feeling of how the game is...completing it with all your characters of the account..because they simple need so much time to be maxed with 1 single character..that the players don't even find anymore any time for all their other characters and find it only as wasted time..to play with other characters, than their main character and title farmer ...


this big problem is really well known in all GW forums and ingame....but when then people talk about this problem and make suggestions for solving it..which ends up in changing any title..which are part of this big problem...than its funny of how stubborn people defend those titles..that they don't should be changed (mostly only..because those players made it the hard way with at least 1 characters and are then so selfish..to grand other players not the improvement of gameplay/fun and start talking then ever..really ever about "the titles value" ..

rofl ...people..get awake..as if things like titles would have any value lol
titles are surreal, they can't have a value.... when they have a value..than only a personal one and that changes from person to person ...

and the is also no diffeenre of earning and getting ....thats nonsense ... there is at the moment in GW about bad concepted titles only

1 personal Difference in kind of better saying "choice", which each player for itself has to make...and that is:

"Do i want to mutate into an online addicted hardcore powergaming Zombie Grinder for this title.. or do i want that not ?
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